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patch 2.48

 
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MessagePosté le: Mar 27 Mai - 19:16 (2014)    Sujet du message: patch 2.48 Répondre en citant

PATCH OVERVIEW
Today’s patch is a small one, mainly to cover a couple of bugs that we wanted to address and a few quality of life changes.
We’re all working day and night on our next big patch, slated for early June during our 1-year anniversary.
HERO CHANGES
Wolverine
@TheArtofRawr has a batch of improvements in this small patch to improve Wolverine’s playstyle and build variety.
Fury no longer decays over time.
Eviscerate: Lowered cooldown. No longer consume bleed DoTs and receives a smaller damage bonus for each bleed effect applied. Eviscerate now spends a significant amount of Fury instead of increasing it, causing the base damage to be increased considerably and more clearly carve out the power’s role.
Feral Roar: Lowered cooldown. No longer has an animation time which should greatly improve it’s ease of use in combat.
Impale: Lowered cooldown.
Furious Assault: Improved usability. This power should now be much easier to use against enemies.
Unstoppable Beast: Healing effects when low on health has been increased.
Crimson Leap: This has been converted to a more traditional movement power in that it now spends Fury. It’s cooldown has been removed for ease of use.
ITEM CHANGES
Sentinel event loot is now more common. Happy hunting!
BUG FIXES
Fixed an issue where players would not receive their daily bonus Odin Marks.
Fixed an issue where Bovineheim chests could sometimes not drop loot.
Fixed an issue where X-Defense and Midtown Mega-Sentinel would not drop a guaranteed medallion per the Siege of the Sentinels event.
Fixed many tooltips that were showing dev-speak, such as “CastSpeedChangePct.”
Fixed an issue that was causing Day Runes to drop too frequently. They should still be much more common than their previously far too rare drop rates.
Fixed an issue with one of the Danger's AI Chip where it would give you a Physical Damage and Defense buff instead of an Energy Damage and Defense buff.
Gambit's Ragin' Cajun will now reduce its cooldown on every critical hit without regard to proc coefficients.


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MessagePosté le: Mar 27 Mai - 19:16 (2014)    Sujet du message: Publicité

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